In the world of hardware it is often hard to keep track of changing standards and practices. Usually this happens across different platforms and hardware. However when it happens to Apple on their own ...
SAN FRANCISCO--(BUSINESS WIRE)--The Khronosâ„¢ Group today announced the immediate release of the OpenGL ® ES 3.1 specification, bringing significant functionality enhancements to the industry-leading, ...
AMD Next-Generation OpenGL® ES 2.0 Graphics Technology Achieves Industry Conformance — Khronosâ„¢ Group Certifies AMD OpenGL ES 2.0 Technology, Designed for Mobile Phones, Handheld 3D Gaming and GPS ...
The Khronos Group has released two new versions of its 3D graphics APIs. The mobile-oriented OpenGL ES specification has been given a major upgrade to version 3.0, and the desktop OpenGL specification ...
At SIGGRAPH 2012 today, the Khronos Group, the non-profit organization behind the OpenGL standard, announced the release of OpenGL 4.3, OpenGL ES 3.0 for mobile devices. OpenGL, in its various ...
The Khronos Group, arbiters of the OpenGL 3D specification and a range of related specifications, has announced version 3.1 of OpenGL ES, its 3D API oriented toward mobile systems. The headline ...
The Khronos Group has released the OpenGL ES 3.1 specification at the Game Developer’s Conference (GDC) in San Francisco. The new specification aims to bring "significant functionality enhancements to ...
Khronos Announces OpenGL ES 3.0 Spec - Get Ready For Faster, Better-Looking, More Desktop-Like Games
Eric is a freelance writer and an OG 'round these parts. Since leaving Android Police, his work has been in Lifehacker, The New York Times, OneZero, PCMag, and a bunch of other places. Catch him on ...
The Khronos Group announces the publication of the OpenGL ES 3.1 specification. The latest release adds new 3D features and integrated GPU computing. The KhronosTM Group today announced the immediate ...
The Khronos Group has announced the ratification of its OpenGL ES 1.0 standard. The OpenGL ES standard has been developed to enable small-footprint embedded applications to support advanced multimedia ...
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