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The open source Java Binding for OpenGL (JOGL) project introduces hardware-supported 3D graphics to Java programs running on Solaris, Linux, Windows, and Mac OS X platforms.
Enhancements to the OpenGL application programming interface will mean faster rendering and more realistic graphics in conjunction with the latest graphics hardware, according to SGI, which has ...
The graphics library, an alternative to Microsoft's DirectX, gets new features designed to add razzle-dazzle to PC games.
Games on devices of all kinds could soon be running better because Vulkan, the successor to OpenGL, has finally been released officially. The new standard gives developers low-level access to ...
The Asahi Linux project for Apple Silicon Macs has just become conformant to OpenGL 4.6 and OpenGL ES 3.2, surpassing Apple's current support.
The public release of Mac OS X 10.6.2 supports only 15 of the 23 OpenGL 3.0 extensions, suggesting that Apple is moving rapidly toward full support for OpenGL 3.0, which would offer increased ...
The Khronos Group today announced the release of the OpenGL 4.1 specification, delivering enhancements to the standards that drive high-performance graphics on Mac OS X.
OpenGL, in its various versions for mobile and desktop, is the one of the main standards for developing graphics-intensive 3D apps and games for the iPhone, Android and many consoles and desktop ...
OSx86 contributer netkas, known for his work in enabling graphics card support for non-Apple GPUs, noted over the weekend that the developer test build of 10.6.3 contained a number of OpenGL 3.0 ...
The organizations indicated that OpenGL 1.5 will be supported by graphics card vendors in forthcoming products expected later this year.
At the Game Developers Conference in San Francisco, the Khronos Group unveiled its Vulkan applications programming interface as the successor to the OpenGL graphics standard that is widely used in ...