Stephen Shankland worked at CNET from 1998 to 2024 and wrote about processors, digital photography, AI, quantum computing, computer science, materials science, supercomputers, drones, browsers, 3D ...
We recently had the chance to sit down with some folks at NVIDIA to discuss high performance graphics APIs (Application Programming Interfaces). With all of the noise recently surrounding AMD’s Mantle ...
When a new OpenGL specification has been released, its merely the standardization of OpenGL extensions that have been around for a long time. Implicitly stating OpenGL is always behind Direct3D in ...
Two new implementations is expected to come soon that will be a boon for PC gamers. Following Mantle API, DirectX and OpenGL will start offering low-level access to provide more efficient ways of ...
Microsoft has announced that it's working with Collabora to create mapping layers for OpenCL and OpenGL in DirectX 12, with the goal of supporting more productivity and creative apps. Microsoft has ...
Valve has made Dota 2's Direct3D to OpenGL translation layer open source. This is the piece of code that allows Valve to take a standard DirectX Windows game that uses the Source engine (Dota 2, Team ...
In a move that has taken game developers by surprise, Valve has this week published their Direct3D to OpenGL translation layer on to GitHub, making the software available to use under an open source ...
If Monday's announcement of SteamOS was greeted with a great deal of interest and speculation, Wednesday's announcement that Valve was getting into living room PCs with broad compatibility and a full ...
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