XDA Developers on MSN
Someone coded a cool fluid physics simulation for the ESP32-S3, and people already have excellent ideas for it
It's pretty as-is, to be honest.
What governs the speed at which raindrops fall, sediment settles in river estuaries, and matter is ejected during a supernova? These questions circle around one, deceitfully simple factor: the rate at ...
Fluid-Implicit-Particle or FLIP is a method for simulating particle interactions in fluid dynamics, commonly used in visual effects for its speed. [Nick] adapted this technique into an impressive FLIP ...
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