We've been waiting years for 3D printing to finally be simple enough for mainstream consumers -- and now, it looks like Mattel might be the first company to make that happen. At NYC's Toy Fair this ...
Mattel has announced that it's bringing back ThingMaker, its toy making kits which launched in the 1960s. But this time around ThingMaker will get a modern make-over and consist of a fully functioning ...
At New York’s Toy Fair trade show over the weekend, Mattel unveiled its new, $300 3D Printer, the “ThingMaker,” which will allow children to print their own toys at home. The device works in ...
NEW YORK — 3D printing was still decades away when Mattel debuted ThingMaker in the 1960s. As a primitive "at-home maker device," it let kids produce bug-like Creepy Crawlers, mini-dragons, flowers ...
A 3-D printer in every household was never going to happen, for so many reasons. But a machine that lets kids design and create their own toys with a few taps on a screen? Now we’re talking. That 3-D ...
Remember ThingMaker? Mattel’s $300 3D printer that would let kids print out their own toys? Its ship date – which was supposed to be this month – just got pushed back another year, according to a ...
For kids who aren’t satisfied with Mattel’s new and improved Barbie, the company’s latest product might do the trick. During the New York Toy Fair this past weekend, Mattel debuted the ThingMaker 3-D ...
At the Toy Fair trade show in New York, Mattel told the media that it would offer the 3D printer on Amazon for $299.99 later this year. The printer's 3D printing apps will rely on a partnership with ...
Mattel, Inc. (NASDAQ:MAT) of El Segundo, CA, is an American multinational corporation which manufactures and sells toys and games such as Barbie, Othello, Scrabble, UNO, Outburst and Fisher-Price. The ...
The original ThingMaker was all about making little rubbery monsters. However, the new ThingMaker unveiled at Toy Fair this week can make whatever you can imagine in its app -- no metal molds ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...