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Luckily, the Mozilla’s free Unity WebXR Exporter makes it easy for game developers already using the engine to build WebXR apps.
PCMag sat down with Unity’s artificial intelligence chief and its head of augmented and virtual reality for an exclusive look at how the leading 3D development platform is evolving to stay on ...
VIVERSE, the leading 3D content distribution platform, now supports all major WebXR game engines for VIVERSE Worlds. As immersive storytelling and content cr ...
Ira Kemelmacher-Shlizerman, an associate professor at the Allen School, said WebXR helped students learn VR faster. The platform helped “level the playing field” for students working from home.
The WebXR Device API, in particular, focuses on accessing device data, especially sensors, to control the VR/AR experience.
Apple has confirmed that Safari on Vision Pro will support WebXR, a web-standard that allows immersive experiences to be delivered through the browser. In a somewhat surprising move, Apple ...
Although we may disagree on the usefulness of VR and AR today, it's hard to argue with the idea that it should be easier to develop for and deploy — especially on the web. That's why Mozilla is ...
Let’s explore how natural input for WebXR works, and how to leverage it when developing a WebXR experience for Apple Vision Pro.
Chrome 67 Beta is now available for Android, about two weeks after the stable release of Chrome 66. The main attraction in this version is WebXR, the upgraded WebVR API that supports augmented ...
While turned off by default, Apple Vision Pro users can still use WebXR to enjoy browser-based mixed-reality experiences with the headset. Here's how to turn that support on.