This repo demonstrates how to use OpenGL's tessellation shaders to render Bézier curves and surfaces. Such curves and surfaces are an intuitive, extendable, and numerically stable way to add character ...
If you'd like to chat about Azalea, you can join the Matrix space at #azalea:matdoes.dev (recommended) or the Discord server at discord.gg/FaRey6ytmC (they're bridged so you don't need to join both).
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